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<main>
<article id="content">
<header>
<h1 class="title">Module <code>py3dtilers.TilesetReader.TilesetMerger</code></h1>
</header>
<section id="section-intro">
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">import argparse
import shutil
import os
from pathlib import Path
from py3dtiles import TilesetReader, TileSet, BoundingVolumeBox


class TilesetMerger():

    def __init__(self, output_path=&#34;tileset_merger_output&#34;):
        self.output_path = output_path
        self.reader = TilesetReader()

    def parse_paths(self):
        &#34;&#34;&#34;
        Parse the arguments in command line and return the paths.
        :return: a list of paths
        &#34;&#34;&#34;
        parser = argparse.ArgumentParser()
        parser.add_argument(&#39;--paths&#39;,
                            nargs=&#39;*&#39;,
                            type=str,
                            help=&#39;Paths to 3DTiles tilesets&#39;)
        parser.add_argument(&#39;--output_dir&#39;,
                            &#39;--out&#39;,
                            &#39;-o&#39;,
                            nargs=&#39;?&#39;,
                            type=str,
                            help=&#39;Output directory of the tileset.&#39;)
        args = parser.parse_args()
        if args.output_dir is not None:
            self.output_path = Path(args.output_dir)
        return args.paths

    @staticmethod
    def merge_tilesets(tilesets, tileset_paths):
        &#34;&#34;&#34;
        Merge all tilesets into a single TileSet instance.
        The paths of all tilesets are keeped to be able to find the source of each tile.
        :param tilesets: a list of TileSet
        :param tileset_paths: the paths of the tilesets

        :return: a TileSet, the paths of the original tilesets of the root tiles
        &#34;&#34;&#34;
        final_tileset = TileSet()
        tileset_of_root_tiles = list()
        i = 0
        for index, tileset in enumerate(tilesets):
            root_tile = tileset.get_root_tile()
            if &#39;children&#39; in root_tile.attributes:
                for tile in root_tile.attributes[&#39;children&#39;]:
                    final_tileset.add_tile(tile)
                    tileset_of_root_tiles.append(tileset_paths[index])
                    i += 1
        final_tileset.get_root_tile().set_bounding_volume(BoundingVolumeBox())
        return final_tileset, tileset_of_root_tiles

    def copy_tile_texture_images(self, tile, tileset_path, index):
        &#34;&#34;&#34;
        Copy all texture images of a tile into the output directory.
        The images are renamed to avoid name conflicts between images of different tiles.
        :param tile: a Tile
        :param tileset_path: the path of the original tileset of the tile
        :param index: the index added in the new name of the image
        &#34;&#34;&#34;
        header = tile.get_content().body.glTF.header
        if &#39;images&#39; in header:
            for image in header[&#39;images&#39;]:
                if &#39;uri&#39; in image:  # copy only external images (i.e. the one that have a uri)
                    path = Path(os.path.join(tileset_path, &#34;tiles&#34;, image[&#39;uri&#39;]))
                    new_uri = f&#34;{path.stem}_{index}_{path.suffix}&#34;
                    image[&#39;uri&#39;] = new_uri
                    new_file_path = Path(os.path.join(self.output_path, &#34;tiles&#34;), new_uri)
                    shutil.copyfile(path, new_file_path)

    def copy_tileset_texture_images(self, tileset, tileset_of_root_tiles):
        &#34;&#34;&#34;
        Copy all texture images of a TileSet into the output directory.
        The paths of the tilesets of the root tiles allow to find the images on the disk.
        :param tileset: a TileSet
        :param tileset_of_root_tiles: the paths to the tilesets of the root tiles
        &#34;&#34;&#34;
        for i, tile in enumerate(tileset.get_root_tile().attributes[&#39;children&#39;]):
            tileset_path = tileset_of_root_tiles[i]
            self.copy_tile_texture_images(tile, tileset_path, i)

    def write_merged_tileset(self, tileset, tileset_of_root_tiles):
        &#34;&#34;&#34;
        Write the TileSet into a directory and copy all texture images into this directory.
        :param tileset: a TileSet
        :param tileset_of_root_tiles: the paths to the original tilesets of each root tile
        &#34;&#34;&#34;
        if &#39;children&#39; in tileset.get_root_tile().attributes:
            target_dir = Path(str(self.output_path)).expanduser()
            Path(target_dir).mkdir(parents=True, exist_ok=True)
            target_dir = Path(str(self.output_path), &#39;tiles&#39;).expanduser()
            Path(target_dir).mkdir(parents=True, exist_ok=True)

            self.copy_tileset_texture_images(tileset, tileset_of_root_tiles)
            tileset.write_to_directory(self.output_path)


def main():
    merger = TilesetMerger(&#34;tileset_merger_output&#34;)
    paths = merger.parse_paths()
    tilesets = merger.reader.read_tilesets(paths)
    tileset, root_tiles_paths = merger.merge_tilesets(tilesets, paths)
    merger.write_merged_tileset(tileset, root_tiles_paths)


if __name__ == &#39;__main__&#39;:
    main()</code></pre>
</details>
</section>
<section>
</section>
<section>
</section>
<section>
<h2 class="section-title" id="header-functions">Functions</h2>
<dl>
<dt id="py3dtilers.TilesetReader.TilesetMerger.main"><code class="name flex">
<span>def <span class="ident">main</span></span>(<span>)</span>
</code></dt>
<dd>
<div class="desc"></div>
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">def main():
    merger = TilesetMerger(&#34;tileset_merger_output&#34;)
    paths = merger.parse_paths()
    tilesets = merger.reader.read_tilesets(paths)
    tileset, root_tiles_paths = merger.merge_tilesets(tilesets, paths)
    merger.write_merged_tileset(tileset, root_tiles_paths)</code></pre>
</details>
</dd>
</dl>
</section>
<section>
<h2 class="section-title" id="header-classes">Classes</h2>
<dl>
<dt id="py3dtilers.TilesetReader.TilesetMerger.TilesetMerger"><code class="flex name class">
<span>class <span class="ident">TilesetMerger</span></span>
<span>(</span><span>output_path='tileset_merger_output')</span>
</code></dt>
<dd>
<div class="desc"></div>
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">class TilesetMerger():

    def __init__(self, output_path=&#34;tileset_merger_output&#34;):
        self.output_path = output_path
        self.reader = TilesetReader()

    def parse_paths(self):
        &#34;&#34;&#34;
        Parse the arguments in command line and return the paths.
        :return: a list of paths
        &#34;&#34;&#34;
        parser = argparse.ArgumentParser()
        parser.add_argument(&#39;--paths&#39;,
                            nargs=&#39;*&#39;,
                            type=str,
                            help=&#39;Paths to 3DTiles tilesets&#39;)
        parser.add_argument(&#39;--output_dir&#39;,
                            &#39;--out&#39;,
                            &#39;-o&#39;,
                            nargs=&#39;?&#39;,
                            type=str,
                            help=&#39;Output directory of the tileset.&#39;)
        args = parser.parse_args()
        if args.output_dir is not None:
            self.output_path = Path(args.output_dir)
        return args.paths

    @staticmethod
    def merge_tilesets(tilesets, tileset_paths):
        &#34;&#34;&#34;
        Merge all tilesets into a single TileSet instance.
        The paths of all tilesets are keeped to be able to find the source of each tile.
        :param tilesets: a list of TileSet
        :param tileset_paths: the paths of the tilesets

        :return: a TileSet, the paths of the original tilesets of the root tiles
        &#34;&#34;&#34;
        final_tileset = TileSet()
        tileset_of_root_tiles = list()
        i = 0
        for index, tileset in enumerate(tilesets):
            root_tile = tileset.get_root_tile()
            if &#39;children&#39; in root_tile.attributes:
                for tile in root_tile.attributes[&#39;children&#39;]:
                    final_tileset.add_tile(tile)
                    tileset_of_root_tiles.append(tileset_paths[index])
                    i += 1
        final_tileset.get_root_tile().set_bounding_volume(BoundingVolumeBox())
        return final_tileset, tileset_of_root_tiles

    def copy_tile_texture_images(self, tile, tileset_path, index):
        &#34;&#34;&#34;
        Copy all texture images of a tile into the output directory.
        The images are renamed to avoid name conflicts between images of different tiles.
        :param tile: a Tile
        :param tileset_path: the path of the original tileset of the tile
        :param index: the index added in the new name of the image
        &#34;&#34;&#34;
        header = tile.get_content().body.glTF.header
        if &#39;images&#39; in header:
            for image in header[&#39;images&#39;]:
                if &#39;uri&#39; in image:  # copy only external images (i.e. the one that have a uri)
                    path = Path(os.path.join(tileset_path, &#34;tiles&#34;, image[&#39;uri&#39;]))
                    new_uri = f&#34;{path.stem}_{index}_{path.suffix}&#34;
                    image[&#39;uri&#39;] = new_uri
                    new_file_path = Path(os.path.join(self.output_path, &#34;tiles&#34;), new_uri)
                    shutil.copyfile(path, new_file_path)

    def copy_tileset_texture_images(self, tileset, tileset_of_root_tiles):
        &#34;&#34;&#34;
        Copy all texture images of a TileSet into the output directory.
        The paths of the tilesets of the root tiles allow to find the images on the disk.
        :param tileset: a TileSet
        :param tileset_of_root_tiles: the paths to the tilesets of the root tiles
        &#34;&#34;&#34;
        for i, tile in enumerate(tileset.get_root_tile().attributes[&#39;children&#39;]):
            tileset_path = tileset_of_root_tiles[i]
            self.copy_tile_texture_images(tile, tileset_path, i)

    def write_merged_tileset(self, tileset, tileset_of_root_tiles):
        &#34;&#34;&#34;
        Write the TileSet into a directory and copy all texture images into this directory.
        :param tileset: a TileSet
        :param tileset_of_root_tiles: the paths to the original tilesets of each root tile
        &#34;&#34;&#34;
        if &#39;children&#39; in tileset.get_root_tile().attributes:
            target_dir = Path(str(self.output_path)).expanduser()
            Path(target_dir).mkdir(parents=True, exist_ok=True)
            target_dir = Path(str(self.output_path), &#39;tiles&#39;).expanduser()
            Path(target_dir).mkdir(parents=True, exist_ok=True)

            self.copy_tileset_texture_images(tileset, tileset_of_root_tiles)
            tileset.write_to_directory(self.output_path)</code></pre>
</details>
<h3>Static methods</h3>
<dl>
<dt id="py3dtilers.TilesetReader.TilesetMerger.TilesetMerger.merge_tilesets"><code class="name flex">
<span>def <span class="ident">merge_tilesets</span></span>(<span>tilesets, tileset_paths)</span>
</code></dt>
<dd>
<div class="desc"><p>Merge all tilesets into a single TileSet instance.
The paths of all tilesets are keeped to be able to find the source of each tile.
:param tilesets: a list of TileSet
:param tileset_paths: the paths of the tilesets</p>
<p>:return: a TileSet, the paths of the original tilesets of the root tiles</p></div>
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">@staticmethod
def merge_tilesets(tilesets, tileset_paths):
    &#34;&#34;&#34;
    Merge all tilesets into a single TileSet instance.
    The paths of all tilesets are keeped to be able to find the source of each tile.
    :param tilesets: a list of TileSet
    :param tileset_paths: the paths of the tilesets

    :return: a TileSet, the paths of the original tilesets of the root tiles
    &#34;&#34;&#34;
    final_tileset = TileSet()
    tileset_of_root_tiles = list()
    i = 0
    for index, tileset in enumerate(tilesets):
        root_tile = tileset.get_root_tile()
        if &#39;children&#39; in root_tile.attributes:
            for tile in root_tile.attributes[&#39;children&#39;]:
                final_tileset.add_tile(tile)
                tileset_of_root_tiles.append(tileset_paths[index])
                i += 1
    final_tileset.get_root_tile().set_bounding_volume(BoundingVolumeBox())
    return final_tileset, tileset_of_root_tiles</code></pre>
</details>
</dd>
</dl>
<h3>Methods</h3>
<dl>
<dt id="py3dtilers.TilesetReader.TilesetMerger.TilesetMerger.copy_tile_texture_images"><code class="name flex">
<span>def <span class="ident">copy_tile_texture_images</span></span>(<span>self, tile, tileset_path, index)</span>
</code></dt>
<dd>
<div class="desc"><p>Copy all texture images of a tile into the output directory.
The images are renamed to avoid name conflicts between images of different tiles.
:param tile: a Tile
:param tileset_path: the path of the original tileset of the tile
:param index: the index added in the new name of the image</p></div>
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">def copy_tile_texture_images(self, tile, tileset_path, index):
    &#34;&#34;&#34;
    Copy all texture images of a tile into the output directory.
    The images are renamed to avoid name conflicts between images of different tiles.
    :param tile: a Tile
    :param tileset_path: the path of the original tileset of the tile
    :param index: the index added in the new name of the image
    &#34;&#34;&#34;
    header = tile.get_content().body.glTF.header
    if &#39;images&#39; in header:
        for image in header[&#39;images&#39;]:
            if &#39;uri&#39; in image:  # copy only external images (i.e. the one that have a uri)
                path = Path(os.path.join(tileset_path, &#34;tiles&#34;, image[&#39;uri&#39;]))
                new_uri = f&#34;{path.stem}_{index}_{path.suffix}&#34;
                image[&#39;uri&#39;] = new_uri
                new_file_path = Path(os.path.join(self.output_path, &#34;tiles&#34;), new_uri)
                shutil.copyfile(path, new_file_path)</code></pre>
</details>
</dd>
<dt id="py3dtilers.TilesetReader.TilesetMerger.TilesetMerger.copy_tileset_texture_images"><code class="name flex">
<span>def <span class="ident">copy_tileset_texture_images</span></span>(<span>self, tileset, tileset_of_root_tiles)</span>
</code></dt>
<dd>
<div class="desc"><p>Copy all texture images of a TileSet into the output directory.
The paths of the tilesets of the root tiles allow to find the images on the disk.
:param tileset: a TileSet
:param tileset_of_root_tiles: the paths to the tilesets of the root tiles</p></div>
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">def copy_tileset_texture_images(self, tileset, tileset_of_root_tiles):
    &#34;&#34;&#34;
    Copy all texture images of a TileSet into the output directory.
    The paths of the tilesets of the root tiles allow to find the images on the disk.
    :param tileset: a TileSet
    :param tileset_of_root_tiles: the paths to the tilesets of the root tiles
    &#34;&#34;&#34;
    for i, tile in enumerate(tileset.get_root_tile().attributes[&#39;children&#39;]):
        tileset_path = tileset_of_root_tiles[i]
        self.copy_tile_texture_images(tile, tileset_path, i)</code></pre>
</details>
</dd>
<dt id="py3dtilers.TilesetReader.TilesetMerger.TilesetMerger.parse_paths"><code class="name flex">
<span>def <span class="ident">parse_paths</span></span>(<span>self)</span>
</code></dt>
<dd>
<div class="desc"><p>Parse the arguments in command line and return the paths.
:return: a list of paths</p></div>
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">def parse_paths(self):
    &#34;&#34;&#34;
    Parse the arguments in command line and return the paths.
    :return: a list of paths
    &#34;&#34;&#34;
    parser = argparse.ArgumentParser()
    parser.add_argument(&#39;--paths&#39;,
                        nargs=&#39;*&#39;,
                        type=str,
                        help=&#39;Paths to 3DTiles tilesets&#39;)
    parser.add_argument(&#39;--output_dir&#39;,
                        &#39;--out&#39;,
                        &#39;-o&#39;,
                        nargs=&#39;?&#39;,
                        type=str,
                        help=&#39;Output directory of the tileset.&#39;)
    args = parser.parse_args()
    if args.output_dir is not None:
        self.output_path = Path(args.output_dir)
    return args.paths</code></pre>
</details>
</dd>
<dt id="py3dtilers.TilesetReader.TilesetMerger.TilesetMerger.write_merged_tileset"><code class="name flex">
<span>def <span class="ident">write_merged_tileset</span></span>(<span>self, tileset, tileset_of_root_tiles)</span>
</code></dt>
<dd>
<div class="desc"><p>Write the TileSet into a directory and copy all texture images into this directory.
:param tileset: a TileSet
:param tileset_of_root_tiles: the paths to the original tilesets of each root tile</p></div>
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">def write_merged_tileset(self, tileset, tileset_of_root_tiles):
    &#34;&#34;&#34;
    Write the TileSet into a directory and copy all texture images into this directory.
    :param tileset: a TileSet
    :param tileset_of_root_tiles: the paths to the original tilesets of each root tile
    &#34;&#34;&#34;
    if &#39;children&#39; in tileset.get_root_tile().attributes:
        target_dir = Path(str(self.output_path)).expanduser()
        Path(target_dir).mkdir(parents=True, exist_ok=True)
        target_dir = Path(str(self.output_path), &#39;tiles&#39;).expanduser()
        Path(target_dir).mkdir(parents=True, exist_ok=True)

        self.copy_tileset_texture_images(tileset, tileset_of_root_tiles)
        tileset.write_to_directory(self.output_path)</code></pre>
</details>
</dd>
</dl>
</dd>
</dl>
</section>
</article>
<nav id="sidebar">
<h1>Index</h1>
<div class="toc">
<ul></ul>
</div>
<ul id="index">
<li><h3>Super-module</h3>
<ul>
<li><code><a title="py3dtilers.TilesetReader" href="index.html">py3dtilers.TilesetReader</a></code></li>
</ul>
</li>
<li><h3><a href="#header-functions">Functions</a></h3>
<ul class="">
<li><code><a title="py3dtilers.TilesetReader.TilesetMerger.main" href="#py3dtilers.TilesetReader.TilesetMerger.main">main</a></code></li>
</ul>
</li>
<li><h3><a href="#header-classes">Classes</a></h3>
<ul>
<li>
<h4><code><a title="py3dtilers.TilesetReader.TilesetMerger.TilesetMerger" href="#py3dtilers.TilesetReader.TilesetMerger.TilesetMerger">TilesetMerger</a></code></h4>
<ul class="">
<li><code><a title="py3dtilers.TilesetReader.TilesetMerger.TilesetMerger.copy_tile_texture_images" href="#py3dtilers.TilesetReader.TilesetMerger.TilesetMerger.copy_tile_texture_images">copy_tile_texture_images</a></code></li>
<li><code><a title="py3dtilers.TilesetReader.TilesetMerger.TilesetMerger.copy_tileset_texture_images" href="#py3dtilers.TilesetReader.TilesetMerger.TilesetMerger.copy_tileset_texture_images">copy_tileset_texture_images</a></code></li>
<li><code><a title="py3dtilers.TilesetReader.TilesetMerger.TilesetMerger.merge_tilesets" href="#py3dtilers.TilesetReader.TilesetMerger.TilesetMerger.merge_tilesets">merge_tilesets</a></code></li>
<li><code><a title="py3dtilers.TilesetReader.TilesetMerger.TilesetMerger.parse_paths" href="#py3dtilers.TilesetReader.TilesetMerger.TilesetMerger.parse_paths">parse_paths</a></code></li>
<li><code><a title="py3dtilers.TilesetReader.TilesetMerger.TilesetMerger.write_merged_tileset" href="#py3dtilers.TilesetReader.TilesetMerger.TilesetMerger.write_merged_tileset">write_merged_tileset</a></code></li>
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</li>
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</li>
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